AI Insights · Timothy · October 2021
Top 5 Simulator Games on Android in Ireland for Q3 2021
Explore the performance of the top 5 simulator games on Android in Ireland during Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top 5 simulator games on the Android platform in Ireland exhibited varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the details, based on data from Sensor Tower.
Fidget Trading 3D Fidget Toys, published by MagicLab, saw a significant surge in weekly downloads at the beginning of July, peaking at 8.9K. However, this was followed by a steady decline, settling at around 137 downloads by the end of September. The game started with 5.3K active users in early July, reaching a high of 14.2K mid-month, and then gradually decreased to 984 by the end of the quarter.
BitLife - Life Simulator from Candywriter, LLC, displayed a more stable trend. Weekly revenue started at approximately $663 and peaked at around $916 mid-July, before gradually declining to $391 by the end of September. Weekly downloads showed an upward trend initially, peaking at 2.5K in late July, and then tapering off to 684 by the end of the quarter. Active users followed a similar pattern, starting at 12.8K, peaking at 16.4K, and eventually settling at around 10K.
Hair Dye, published by CrazyLabs LTD, experienced a consistent decline in weekly downloads from 3.2K at the beginning of the quarter to 1.2K by the end. Active users mirrored this trend, starting at 8.3K and ending at 4K. Despite the decline, the game maintained a relatively stable user base throughout the quarter.
Sculpt People, another title from CrazyLabs LTD, saw a gradual decline in weekly downloads from 1.7K in late June to 955 by the end of September. Active users also decreased over the quarter, starting at 3.3K and ending at 2.2K. The game maintained a consistent user engagement despite the declining trends in downloads.
Judgment Day: Angel of God, published by Bolga Games, had a peak in weekly downloads at the end of July with 4.7K, followed by a sharp decline to 46 by the end of September. Active users peaked at 7.5K in late July and then declined steadily to 273 by the end of the quarter. The revenue for this game was relatively inconsistent, peaking at $14 in early August and then dropping to $0 in the following weeks.
These insights demonstrate the dynamic nature of the mobile gaming market in Ireland. For more detailed analytics and insights, visit Sensor Tower.